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- View kolor autopano video pro in oculus Patch#
- View kolor autopano video pro in oculus Pc#
- View kolor autopano video pro in oculus tv#
This also gives me the option to check the mix on the Quest’s built-in speakers, a pair of cheap Amavasion earbuds as well as the HD-25. I have found that a 3D 3840x3840 60fps video will not playback smoothly on the Quest with an ambisonic mix, however, I found that creating a lower resolution (2048x2048) video at 60fps plays back smoothly on the Quest in the Oculus Gallery app. Once I have all the sounds in place and am happy with how the mix sounds on both the HD25 and the Rift S headband, I use the FB360 Video Encoder app to mux (or combine) the mix to an MP4. This lets me quickly switch between the two while working in Pro Tools.
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I wanted to be able to easily audition how my mixes would sound on an Oculus Rift S’ internal speakers, so I purchased a replacement Rift S headband from Oculus and custom-wired it to my trusty Presonus HP4 headphone amp. They sound great and are easy to wear over the Quest. So how do I monitor a mix in 360? My go-to headphones for VR/360 are my Sennheiser HD25. This lets me turn the headset on the desk and hear the perspective shift in my ears.
View kolor autopano video pro in oculus tv#
By tricking the Quest into thinking it was still on my head, it continues to play video in the headset as well as the TV in the room and continue to feed head-tracking back to Pro Tools while not on my head. Normally when you take the headset off, the player would lose connection to the headset. The last ‘trick’ to my setup involved putting a small piece of painter’s tape over the head sensor on the Quest. I was then able to view the video in sync with Pro Tools on the Quest with head-tracking being fed back to Pro Tools the same as my wired solution!
View kolor autopano video pro in oculus Patch#
I then used SideQuest Virtual Desktop Patch to allow the same setup to work wirelessly to the Quest. To make this work, I purchased and downloaded the Virtual Desktop app for the Quest. While I typically leave the Oculus Quest tethered to the VR PC, I was able to get it working wirelessly! Once we are able to host clients back in the studio, this will definitely come in handy. Although they recommend 30fps, I was able to get stable performance at 60fps for this last project. Keep in mind that for best results, you should convert your videos to the Facebook recommended settings, which can be found in the Facebook 360 documentation. When I move my head around in VR on the Quest, it sends the head-tracking information back to Pro Tools and plays back the audio based on which way I am looking on the headset.
View kolor autopano video pro in oculus Pc#
With this configuration, when I press play in Pro Tools on the Mac and the Quest connected to the VR PC starts playing back in sync. I then load the 360 video using the FB360 Video Player on the VR PC in “slave” mode and select the Mac as the timecode source for the player. Pro Tools and the Spatial Audio Workstation run on the Mac mini. Although $80 is a bit steep for a cable, when you are working professionally, the last thing you want is a cheap cable taking your rig down. While there are a number of off-brand USB cables available on Amazon, I opted for the official fiber optic Oculus Link cable.